Notes:
Coupons: Yes Required prep: High Structure: Stations I used low-profile cones to mark out a big circle, grouped the pax up, and had them start at different stations. Each time a station was completed, they ran one lap around the circle to the next station (even if the exercise was laps around the circle). Have pax do the workouts on the inside of the circle so they aren't in the running lane. If you don't have four-sided dice (I stole those from one of the 2.0's board games), you can do two coin-flips and have TT, TH, HT, HH as the four outcomes (like the red card in the picture). I did this workout for 21 guys and and for 3. With the large group we only made it through 1.5 circuits. They guys at that workout were slower and the full number (seven groups of three men) caused some traffic jams, especially with the coupons. The single group of three guys went much faster, finishing two circuits in 32 minutes. I would not recommend doing the stations individually. It's a lot easier to cheat and you lose the element of mutual accountability and camaraderie. I used coin flips, drawings from a bucket, and pulling playing deck cards. Other ideas are a doom dice (a large cardboard cube with workouts sharpied on the sides, or the Mudgear official workout deck. If all the pax bring their coupons, it's a great opportunity for some stations with exercises using two coupons, like farmer's carries, tower of power merkins, two handed rows or squats, renegade rows, frog merkins (one hand on each coupon, shoulder width) or bridge merkins (hands on one, feet on the other).
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